West GL, Konishi K, Diarra M, Benady-Chorney J, Drisdelle
BL, Dahmani L, Sodums DJ, Lepore F, Jolicoeur P, Bohbot VD. Impact of video
games on plasticity of the hippocampus. Mol Psychiatry. 2017 Aug 8. doi:
10.1038/mp.2017.155. [Epub ahead of print]
Abstract
The hippocampus is critical to healthy cognition, yet
results in the current study show that action video game players have reduced
grey matter within the hippocampus. A subsequent randomised longitudinal
training experiment demonstrated that first-person shooting games reduce grey
matter within the hippocampus in participants using non-spatial memory
strategies. Conversely, participants who use hippocampus-dependent spatial
strategies showed increased grey matter in the hippocampus after training. A
control group that trained on 3D-platform games displayed growth in either the
hippocampus or the functionally connected entorhinal cortex. A third study
replicated the effect of action video game training on grey matter in the
hippocampus. These results show that video games can be beneficial or
detrimental to the hippocampal system depending on the navigation strategy that
a person employs and the genre of the game.
__________________________________________________________________________
In three neuroimaging studies, investigators are cautioning
against blanket encouragement of children and young and older adults to play
video games in order to improve cognitive skills.
New research suggests that certain types of games – and an
individual's own navigation style – may lead to decreased brain plasticity.
There were almost 100 total participants in the three
studies. In the first, there were significantly greater reductions in gray
matter in the left hippocampus in a group of habitual action video-game players
(VGPs) than in a group of nonplayers.
Also, 83% of the VGPs were considered to be response
learners rather than spatial learners, vs 43% of the non-VPGs. Spatial learners
favor their hippocampus and rely on various landmarks to orient and navigate
themselves through a game. Response learners favor the reward system/caudate
nucleus and memorize a sequence's left and right turns.
The second study randomly assigned 43 non-VGPs to play 90
hours of either first-person shooting (action) games or 3-D platform games.
Among the response-learners in the shooting-game group, hippocampal gray matter
was reduced, whereas in the spatial learners, it was increased.
Among those playing 3-D games, both the response and spatial
learners showed increases in gray matter, although in different brain areas.
In the third study, all 21 non-VGPs were assigned to play
role-playing (action) video games. Echoing the second study's action-game group,
gray matter was decreased in the response learners, whereas it was increased in
the spatial learners.
"We studied the impact of different genres of video
games on the hippocampus structure important for healthy cognition and
memory," lead author Greg L. West, PhD, associate professor of psychology
at the University of Montreal, Quebec, Canada, told Medscape Medical News.
The most surprising finding "was that people's
navigation strategy had such a big impact on the effect of the game on the
hippocampus," said Dr West. "That tells me that there is something
quite different about these two types of learners."…
Posttraining MRI scans were compared with pretraining scans
for both groups. Findings from the action-game group showed the following:
Response learners (n = 11) were found to have significant
reductions in levels of gray matter in the right hippocampus (P < .001);
Spatial learners (n = 10) were found to have significant
increases in gray matter in the left hippocampus (P < .001); and
The difference in hippocampal changes was significant
between the two strategy groups (P < .0001).
For the platform-game group:
Response learners (n = 11) were found to have a significant
increase in gray matter within the right hippocampus (P < .005); and
Spatial learners (n=11) were found to have a significant
increase in gray matter in the right entorhinal cortex (P < .005).
"The hippocampus and caudate nucleus memory systems
each contributes to an individual's optimal function," write the
investigators. They add that episodic memory and stress regulation are
associated with the former, whereas the latter is part of the reward pathway
and is associated with procedural memory.
Based on past research, "while engaging in behaviors
that promote the caudate nucleus is important for developing habits as well as
certain cognitive skills, such as implicit learning, the over reliance on this
system may result in the underuse of the hippocampal memory system, leading to
atrophy in this structure."…
"In other words, players are encouraged to follow a
rigid path...rather than use the external landmarks to navigate," they
add.
In the full group, posttraining scans showed significant
gray matter reductions in both the left and right hippocampus (P < .001 for
both locations).
When split into two subgroups on the basis of navigation
strategy, the response learners were found to have a "bilateral
decrease" in gray matter in the left (P < .001) and right hippocampus
(P < .0001), whereas the spatial learners were found to have significantly
increased gray matter in both areas (both, P < .001).
"We believe this is the first study to demonstrate the
positive and negative impact of action video games on the brain, thereby
offering reconciliation of opposing views in the literature," write the
investigators.
http://www.medscape.com/viewarticle/884024
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