This has happened to me too many times to count. With certain of the episodes, I would realize what is happening and try to cry out, hoping my wife would awaken me. Occasionally, this worked. I am told that my cry was more like a repeated whimper.
In Moscow this past summer, a woman drifted-off to sleep
after playing Pokemon Go on her smartphone. Later that night, she was awoken by
a crushing pressure. She opened her eyes and reportedly saw that she was being
assaulted by a real-life Pokemon character. Not a person in a Pokemon outfit,
an actual Pokemon. Panicking, but unable to speak, she struggled with the
creature while her boyfriend slumbered ignorantly beside her. Eventually, she
was able to rise, and the Pokemon vanished. After a brief search of her home,
the woman proceeded to report the assault the police.
News of the woman’s police report was quickly, and somewhat
gleefully, picked up by a variety of international tabloids. It rattled about
the internet, and eventually surfaced on my Twitter feed. But my first thought,
as an experimental psychologist with a particular focus in anomalous perceptual
experiences was, “Well, that could have happened to anybody.” Although it’s
impossible to definitively explain this woman’s experience, I nevertheless felt
quite confident that this late-night Pokemon assault fit neatly into our
existing understanding of sleep. Indeed, given what we now know about this
mysterious neuropsychological state – and the strange sensations it can bring –
one might arguably describe her experience as ‘normal’.
The short, seemingly paradoxical, explanation is that she
could have been awake and she could have been dreaming. Setting aside the
Pokemon for a moment, let’s first consider her report of waking up, unable to
move, with a crushing presence on top of her. The technical term that might
apply here is ‘sleep paralysis,’ a subtype of parasomnia, or sleep disturbance.
Beyond the inability to move, these periods of wakeful paralysis are often
accompanied with vivid multisensory hallucinations. Effectively, imagery from
your dreams can actually intrude into your waking reality…
Sleep paralysis researchers Brian Sharpless and Karl
Dograhmji have collected 118 different terms from around the world that
describe sleep paralysis-like experiences: Germans have terms for hexendrücken
– witch pressing – and alpdrücken – elf
pressing. Norwegian folktales include svartalfar – evil elves that shoot people
with paralysing arrows before perching on their chests. The Japanese have a
term, kanashibari, in reference to being magically bound by invisible metal. In
parts of Switzerland people speak of tchutch-muton, an evil nightmare fairy
that disguises itself as a black sheep. Kurds refer to mottaka, an evil spirit
that suffocates people in the night. The Iranians have a term called bakhtak,
which refers to a type of jinn that sits on the sleeper’s chest. Scientists
have theorised that sleep paralysis experiences might be result in some modern
accounts of alien abductions. So I don’t feel it’s a huge logical leap to
include Pokemon assaults…
For comparison’s sake, consider this account by Jon Loudner,
who gave ‘evidence’ during the infamous Salem Witch Trials in 1692:
“… I going well to bed, about the dead of the night felt a
great weight upon my breast, and awakening, looked, and it being bright
moonlight, did clearly see Bridget Bishop, or her likeness, sitting upon my stomach.
And putting my arms off of the bed to free myself from that great oppression,
she presently laid hold of my throat and almost choked me. And I had no
strength or power in my hands to resist or help myself. And in this condition
she held me to almost day.”
Like the Muscovite woman in 2016, Jon experienced a vision
of a figure on top of him, accompanied by a crushing sensation and paralysis,
although in his case, the best explanation he could come up with was an assault
by a local witch. You can see the distinct parallels with the Pokemon case that
have emerged as hallmarks of sleep paralysis cases. He woke in the night, was
unable to move, and had the experience of a figure on top of him, disrupting
his breathing…
What is known is that, typically, when we dream, our actions
are confined to our imagination. We all have a built-in safety mechanism, which
you can think of as something like a circuit breaker; it effectively blocks
your brain’s motor planning signals from becoming motor action signals. This
mechanism prevents us from physically acting out the actions that we dream of
making. Thus, when you’re being chased by a monster in a dream, you don’t
actually rise up and charge into the bedroom wall, or evolutionarily-speaking,
tumble out of your tree. However, our brains are highly complex systems, and,
as such, are prone to the occasional glitch.
One such glitch is fairly well known: sleepwalking occurs
when the paralysis eases too early, while you’re still asleep. On the flip
side, sometimes the paralysis lingers – even after you’ve awoken. This typically
happens just on the threshold of sleep – either just as you’re waking up or
just as you’re drifting off. You can be conscious, with your eyes open, but be
completely unable to move your body. Again, this is a fairly common occurrence,
but the experience can be understandably alarming…
Researchers have shown that sleep paralysis experiences can
be induced in laboratory participants when they are repeatedly woken from deep
sleep. And outside of laboratories, it’s not particularly unusual for people to
experience sleep paralysis in their nightly lives. If you’ve never had an
episode yourself, odds are that you know someone who has. Experts estimate that
up to 50% of the population will experience sleep paralysis at least once in
their lifetime; some people report that their episodes are regular nightly
occurrence…
In 2000, a team of scientists led by Robert Stickgold at
Harvard Medical School reported that participants who played the video game
Tetris would consistently report seeing game-related ‘hypnogogic imagery’- they
experienced visions of the iconic falling blocks just before falling asleep.
Similar results have been obtained using other types of video games, such as a
downhill ski arcade game, a virtual maze, and even Doom. This evidence has been
used to support the idea that sleeping might serve to ‘consolidate’ memories
from our waking life - consolidation is term that refers to the process of
reinforcing and strengthening newly created memories. Various experiments have
demonstrated that people who are given memory-based tasks will perform better
if they’re given the opportunity to sleep after learning. It seems as though
after we’ve been engaged in a learning task, our minds might be using sleep as
a sort of rehearsal space to practice problems…
In one experiment, a team at MIT inserted electrodes
directly into a part of the rats’ brains known as the hippocampus. In both rats
and humans, the hippocampus is the part of the brain, which among other
functions, is strongly associated with the way we form memories of physical
spaces. The electrodes allowed the researchers to observe the real-time neural
activity of specific cells in the hippocampus – with a spike being recorded
every time one of the cells was activated. While the rats were wired-up, they
learned to navigate a physical maze in exchange for a food reward. Because the
hippocampus is involved with spatial learning, the patterns of electrical
activity in the hippocampus could be associated with the rat’s location in
specific parts of the maze.
But here’s where this method becomes relevant to our
Pokemon/Tetris dream discussion: after the rats had learned the maze, the
scientists left the electrodes recording as the rats drifted off to sleep. As
the rats slept, the cells in the hippocampus would light up with activity. And
not just any activity – the patterns of activations that occurred while the
rats slept corresponded with the pattern associated with the correct maze runs.
Again, we can’t ask the rats what they were actually experiencing, but the
results suggest that the rats may have been running the maze in their dreams,
effectively practicing the best possible runs that they’d learned before
falling asleep.
http://www.bbc.com/future/story/20170323-the-strange-case-of-the-phantom-pokemon
Courtesy of a colleague.
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